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News Section

CAL Coming Back?

Just checked caleague/ and it looks like they plan to
relaunch in 26 days. CAL has been down for about 1 year since it was
acquired by a new company. We were playing in the CS cal-o round 5 when
that happened - putting an abrupt end to our competitive CS team.

cal-

CS Secrets Revealed - Counter-Strike Pwnage Guide

Posted on May 26th, 2010 by The Pig
View Comment (1)

Starcraft 2 Beta

starcraft 2 beta access-

I was lucky enough to get into the Starcraft 2 beta and will post a
short first impression on it. So far it looks very polished already.
I'm playing the Terrans. Starcraft 2 should be coming out sometime this
year.

sc2rank2-

CS Secrets Revealed - Counter-Strike Pwnage Guide

Posted on Feb 17th, 2010 by The Pig
No Comments

World of Pwnage Video Game Fan Fiction Contest Winner

The results are in, and we have a clear winner. Thanks to everyone who
participated. We hope to read your entertaining stories again next
year. Here's the World of Pwnage Video Game Fan Fiction Contest Winning
Entry by Carlo-Jesse Miozzi, titled "The Death of the Lion". Enjoy.

The Death of the Lion

By C.J. Miozzi

"Shields up; hold steady!" commanded Lieutenant Turalyon as the ogre
lumbered forward, a towering hulk of naked flesh that barrelled towards
the soldiers with the elegance of a charging elephant. Turalyon and the
men at his flanks hefted their shields and braced for the impact. All
around them, the clatter of human swords against orcish armor, orcish
axes against human shields, resounded off the dark slopes of Blackrock
Spire.

The ground trembled as clumsy footfalls thundered towards the steel
wall of shields. "May the Light protect us," said the footman to
Turalyon's left as he glanced up to the grey sky.

The golden-haired paladin scowled. Now was not the time for prayer.
"Trust in your shield. Faith will not save you," he grumbled.
Outnumbered five to one, little hope remained in Turalyon's mind of
surviving the orc ambush - but the paladin intended to die with honor,
thinning the Horde's numbers so the Alliance may win the Second War.

The ogre crashed into the steel wall with the force of a tidal wave,
rocking the men like rowboats on high seas. Turalyon's shield smashed
against his own mouth, splitting his lip. The ogre's nauseating stench
struck nearly as hard. Anvil-sized fists hammered down on footmen's
shields as the men rallied and surrounded the behemoth.

Tasting copper, the paladin spat out a mouthful of blood. "Swords!" he
ordered as he tore his blade from its scabbard with the ringing of
metal, a ringing echoed by the blades of his men. "Attack!"

The soldiers skewered the plump flesh again and again, their blades
soon drowned in blood, but the juggernaut did not falter. Shields
warped and arms shattered under the devastating blows of the
battering-ram-like fists.

A flash of blue caught the paladin's eye - the battle standard of
commander Lothar. The flag danced in the air as Lothar clashed with a
titanic figure in black plate armor. Turalyon's heart sank - the
armoured figure was Orgrim Doomhammer, Warchief of the Horde. The
green-skinned pig traded blows with the Lion of Azeroth, the spiked
Doomhammer pitted against the massive Blade of Stormwind.

A crumpled footman fell at Turalyon's feet, pounded into oblivion by
the ogre, but the paladin could not tear his attention away from
Lothar. He should have remained at his commander's side, fighting
shoulder-to-shoulder with the wizened veteran as he had during the
previous days' skirmishes. Bathed in blood from their wounds, Orgrim
and Lothar betrayed their fatigue in the sluggishness of their thrusts
and swings.

A terrified yelp drew Turalyon's attention back to the fight at hand.
With one fist, the ogre held a footman in the air by the chest. With
the other, he reached for the man's shield arm - and with a sickening
pop, tore the arm from its shoulder.

These men needed the paladin's leadership - but he could not let Lothar
fall to the Doomhammer. Nothing would break the Alliance soldiers'
spirit more than seeing their great leader slain. With a heavy heart,
Turalyon shouted, "Keep at it, men. The beast cannot bleed forever,"
then started across the battlefield for Lothar.

As the paladin marched forward, two orc grunts leapt at him,
brandishing their jagged axes. Turalyon grit his teeth and brought up
his shield in time to deflect a blow aimed for his neck, then pivoted
on his heel and smashed his blade's pommel into the other orc's face.

The grunt's nose exploded in a shower of blood, and as the orc reeled,
Turalyon drove his sword into the green chest. While the body sank to
the floor, the paladin's gaze shifted back to Lothar. As long as the
commander lived, there would still be a shred of hope in the hearts of
the men fighting to their deaths.

An orcish axe whistled through the air, and Turalyon ducked just quick
enough to avoid decapitation. Shavings of short, golden hair fluttered
to the ground. The paladin rammed his shield into the
three-hundred-pound orc with the full force of his body, stunning the
grunt, before he swung his sword down in a wicked arc that split the
orcish skull open.

The paladin turned back to Lothar at the sound of shattering steel -
the Blade of Stormwind's remains lay on the black rock at the Lion's
feet. Lothar, now weaponless, on one knee before Orgrim, stared up at
the wicked Doomhammer, stared up at his impending death.

Turalyon scrambled across the uneven ground, heedless of the axes swung
his way. He wrestled his way through the musky orcish masses, fighting
desperately to save his commander, his hero.

The Doomhammer came down.

Lothar's helmet caved at the blow. His body slumped to the ground.

The Lion of Azeroth lay dead.

Turalyon stood frozen, unable to breathe, transfixed by the sight of
the greatest man to ever set foot upon Azeroth lying still on the
battlefield. His gut felt as though he had been disembowelled.

Orgrim stepped back, a satisfied grin painting his ugly face.

Turalyon wrenched himself into motion. He dropped his sword and tossed
away his shield as he fell to his knees at Lothar's side. There was no
mistake - Lothar was dead, his skull crushed. Turalyon's breath came in
shuddering gasps as his body trembled with rage - rage at the Horde for
the ambush, rage at Orgrim for dealing the killing blow, and rage at
himself for leaving Lothar's side.

A churning in the paladin's stomach worked its way up his chest, to his
throat, erupting in a roar of primal fury that echoed across the
battlefield, louder than any bloodlusted orc's war cry.

Silence descended as both man and orc alike stopped fighting and took
notice of the fallen Alliance commander. A chill wind blew across the
ebon landscape.

All was lost. Turalyon clenched his teeth, fighting back tears. The
Alliance soldiers' morale would die with Lothar. Orgrim won this battle
by taking down one man. There was nothing else to turn to for hope.

The world is much bigger than one lone soul; and while the world can
change a soul in a day, it takes much more time for one soul to change
the world.

Scripture from his studies at the Church filtered into Turalyon's mind
through the cloud of rage.

Only through tenacity can a servant of the Holy Light hope to affect
the universe.

The veil clouding the paladin's judgement was lifted. The Light had
made his path clear.

Lothar would not die in vain.

Turalyon grabbed in one gauntleted hand the jewelled hilt of the
shattered Blade of Stormwind and Lothar's battle standard in the other.
He climbed to his feet and raised the standard high in the air for all
to see.

"For Sir Lothar!" the paladin bellowed, holding his mentor's name on
his tongue until the Alliance soldiers joined him in his war cry, a
chorus that bore testimony to the soldiers' devotion to their
commander.

Orgrim's grin melted away and his eyes grew sullen as Turalyon and his
men charged forward with renewed vigor.

Orcs drew away from swirling human blades as their comrades fell before
the vengeful Alliance soldiers by the drove.

Without a shield, with only a two-inch blade fragment remaining on the
hilt of Lothar's sword, Turalyon marched toward Orgim as grunts
scattered at the sight of the battle standard waving to and fro with
the paladin's gait.

The Horde Warchief stumbled backward in an attempt to flee from the
paladin, but Turalyon's vengeance-fuelled strides caught up to the orc
within moments. Orgrim raised the Doomhammer high in the air, and
Turalyon dashed forward. With a swift thrust, the paladin stabbed the
shattered blade into Orgrim's exposed armpit.

The Warfchief howled in pain as he dropped the Doomhammer, which
thunked against the black stone at his feet.

Turalyon piked the battle standard into the ground, then reached up and
grabbed the collar of Orgrim's breastplate. He pushed the
crimson-stained stump of a sword against the Warchief's throat.

Steel-mailed figures surrounded the two warriors, their swords directed
at the Warchief. Orgrim glanced about - green figures fought off human
footmen in the distance as they retreated up the slopes of Blackrock
Spire, and a fleshy mountain lay with its entrails spilled in a bloody
mess in the midst of dead soldiers - the remains of the ogre.

Shoulders sagging, Orgrim lowered his head with a sigh.

Turalyon could have easily slit the Warchief's throat, repaying blood
for blood. But having rediscovered his faith, he knew killing the orc
now that he was defeated would only serve to darken the universe
through anger and hatred.

#

After Orgrim's capture, Blackrock Spire fell to the Alliance, a victory
against all odds. Lothar's legacy lived on in the hearts of his men,
and Turalyon found solace in the fact that the soul of one man, one
great man, would shape the world of Azeroth for generations.

***

CS Secrets Revealed - Counter-Strike Pwnage Guide

Posted on Feb 7th, 2010 by Murshid "Legendary Hero" Saqlain
No Comments

CS Source Recoil Pattern

This neat little trick that not many people know about to help you with
recoil control. This will help you learn the spray /recoil patterns of
the guns /weapons in Counter Strike Source.

Make your own server then type these console commands into console:

sv_cheats 1

- - -

sv_showimpacts 1

Now when you shoot something in Counter Strike a red square will appear
for 5 or 6 seconds showing you where you hit, this is great for
practicing how to control your spray from the ak 47 or m4.

I use it alot for practice to see where I am hitting on the other side
of doors and walls note: this is only for practice in your own server
as it will not work in public servers where sv_cheats is not enabled
but none the less it is a great way to learn spray patterns.

CS Secrets Revealed - Counter-Strike Pwnage Guide

Posted on Feb 1st, 2010 by vodclan
No Comments

League of Legends Review

- In an age where free PC games are becoming increasingly
common, the burden falls on us hardcore gamers to try out all games and
figure out which ones are worth our time. League of Legends (LoL) by
Riot Games is one free game that stands out among the crowd as being
very fun, competitive, and graphically beautiful to behold.
Essentially, it's a stand-alone Defense of the Ancients (DotA) game,
which is a highly popular Warcraft III The Frozen Throne custom map.

There has been a demand and rumor for a stand-alone Defense of the
Ancients for a long time. Coincidentally, two games are being released
in a very short time. League of Legends was released only two months
ago, while Heroes of Newerth (another DotA like game) will enter open
beta very soon. League of Legends consist of minds such as Guinsoo, a
previous designer of DotA, and Pendragon, the administrator of
dota-allstars

In LoL, your team consists of one to five players, depending on the map
and game, and each player controls a Champion. As of right now, there
are 43 champions to choose from, which invoke a lot of variety and
replayability. Each champion has their own persona with their own set
of powers. So it's very interesting to try out the different Champions,
based on their characteristic (such as Tank, Figter, Mage, Assasin,
Support, etc) and choose one as a favorite. Chances are, you will want
to try out all the Champions to learn their powers so that you don't
get surprised in-game against a cunning opponent. Each Champion has a
set of 4 ability powers, and can level up to 18^th level, having the
chance to improve one ability power each new level.

- Your basic objective is to destroy the enemy
headquarter, or Nexus. To do that, you have to destroy the towers along
each lanes (one map has 3 lanes, the traditional DotA map, and the
other map has 2 lanes). Periodically minions will spawn and head
towards the towers. So it's your job to aid your minions and push them
towards the enemy tower to clear the way. As easy as it sounds, the
enemy will be trying the same thing, which makes it all the more fun.

Other RPG elements include buying items with gold (you accumulate gold
constantly and also through killing enemies). The items further
diversify LoL, because of the endless possibilities of customizing your
Champion. While LoL offers you item recommendations for each Champion,
you might want to build your own sets of items depending on how you
play. A notable difference from DotA is the inclusion of only one item
shop in your base, where the items are neatly organized into
categories. First tab includes Attack, Defense, Movement, Consumables;
each tab is farther subdivided, for instance Attack tab contains Life
Steal, Attack Speed, and so on. Furthermore, if you click on an item,
you can see what advanced items you can build from this one. In fact,
if you have enough gold, you can build an advanced item simply by
buying that. This saves a lot of time rather than buying each
individual item before buying the advanced item. All these features
make LoL a very newbie-friendly game and takes away some of the steep
learning curve associated with DotA.

Another interesting inclusion in LoL is the Summoner system. As a
Summoner, you gain experience and influence points for playing each
game (practice games earn you less). Your stats are also tracked
through your Summoner page. You can also buy Runes to modify your
Champion powers. As your Summoner gains levels, you can unlock new Rune
slots. Each new Summoner Level also gives you a Mastery point, which
you can then put into Passive skills that improve your Champion's stats
and spells. The Mastery, reminiscent of WoW, contains of three
sections: Offense, Defense, and Utility. Personally, the Summoner
system is a nice touch, as it encourages finishing a game to gain
Summoner levels. You don't gain any XP or IP for leaving.

- League of Legends has an interesting matchmaking system
that pits players of similar Summoner levels against each other in a
5v5 game. So far, I haven't been disappointed in this, even though
sometimes it can take a while to find a game. The Practice games room,
on the other hand, is almost always filled with players and open games
to join. While Practice games do earn you slightly less XP, it's a
quick way to jump into a game and have fun. The chat and messenger
function is nicely integrated as well, and serves its purpose
wonderfully.

Graphics-wise, League of Legends looks beautiful with its cel-shaded
animations. It certainly has a stylized unique feel to it, and is
definitely a much better update to DotA. Each character looks unique
and fresh and the spell effects are wonderful while not being a pain
for the eyes. With a decent graphics card, you should be able to run
the game at a full 60 fps without any stutter and beautiful images. The
map has two modes, Summer and Winter, and the graphics of each mode is
gorgeous to behold, Winter being my slightly higher preference.

The sound effects of League of Legends are awesome. I love the effects
of each spell, some of which are very unique. The music suits the mood
of the game and delivers an intense feel while you are in the heat of
battle. The Champion selection screen has a particular drum beat music
that reminds me of ancient wars and sets me in the mood every time.
While the amount of voice acting for each Champion is limited, they are
still original and entertaining most of the time.

The only drawback of League of Legends is the lack of content; we know
that much more will be released soon, via in-game options and website
news, but it's all very teasing. For instance, we are promised ranked
games, more champions, more items, and better features. At this stage,
the game should be safely called to be in open beta. You will see that
not all Champions will be available to you at once; you can either buy
the digital version to unlock everything, or win IP and buy them. It's
possible to play League of Legends without paying a single dime; only
cosmetic upgrades cost real money.

Overall, League of Legends is a very addicting and fun filled game that
will certainly draw DotA veterans who want an improved game. It will
also draw a lot of players who wanted to try out DotA, but never had
the courage to overcome the steep barrier amidst cussing from the
hardcore DotA community. Either way, expect LoL to be filled with
players online at all times. League of Legends is a game that promises
to grow, and I hope they reach a final stage very soon.

CS Secrets Revealed - Counter-Strike Pwnage Guide

Posted on Feb 1st, 2010 by Murshid "Legendary Hero" Saqlain
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(2)

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